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Who, Me? How Virtual Agents Can Shape Conversational Footing in Virtual Reality

机译:谁,我?虚拟代理如何在虚拟现实中塑造对话基础

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The nonverbal behaviors of conversational partners reflect their conversational footing, signaling who in the group are the speakers, addressees, bystanders, and overhearers. Many applications of virtual reality (VR) will involve multiparty conversations with virtual agents and avatars of others where appropriate signaling of footing will be critical. In this paper, we introduce computational models of gaze and spatial orientation that a virtual agent can use to signal specific footing configurations. An evaluation of these models through a user study found that participants conformed to conversational roles signaled by the agent and contributed to the conversation more as addressees than as bystanders. We observed these effects in immersive VR, but not on a 2D display, suggesting an increased sensitivity to virtual agents' footing cues in VR-based interfaces.
机译:会话伙伴的非语言行为反映了他们的会话基础,表明组中谁是说话者,收件人,旁观者和偷听者。虚拟现实(VR)的许多应用将涉及与虚拟代理和其他人的化身的多方对话,在这种情况下,正确的立足点至关重要。在本文中,我们介绍了凝视和空间方向的计算模型,虚拟代理可以使用这些模型来发出特定的立足点配置信号。通过用户研究对这些模型进行的评估发现,参与者符合代理指示的对话角色,并且作为收件人而不是旁观者,对对话的贡献更大。我们在沉浸式VR中观察到了这些影响,但在2D显示器上却没有观察到,表明对基于VR的界面中虚拟代理的立足线索的敏感性提高了。

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