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'Looking for an Amazing Game I Can Relax and Sink Hours into...': A Study of Relevance Aspects in Video Game Discovery

机译:“寻找一款能让我放松身心,沉迷于……的惊人游戏”:关于视频游戏发现相关方面的研究

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With the rapid growth of the video game industry over the past decade, there has been a commensurate increase in research activity focused on a variety of aspects of video games. How people discover the video games they want to play and how they articulate these information needs is still largely unknown, however. A better understanding of video game-related information needs and what makes a game relevant to a user could aid in the design of more effective, domain-specific search engines. In this paper we take a first step towards such domain-specific understanding. We present an analysis of a random sample of 521 complex game requests posted on Reddit. A coding scheme was developed that captures the 41 different aspects of relevance and information needs expressed in these requests. We find that game requests contain an average of close to 5 different relevance aspects. Several of these relevance aspects are geared specifically to video games, while others are more general.
机译:在过去十年中,随着视频游戏产业的快速增长,针对视频游戏各个方面的研究活动也相应增加。但是,人们如何发现他们想玩的视频游戏以及如何表达这些信息需求仍然是未知的。更好地了解与视频游戏相关的信息需求以及使游戏与用户相关的因素可以帮助设计更有效的领域特定搜索引擎。在本文中,我们朝着对特定领域的理解迈出了第一步。我们对Reddit上发布的521个复杂游戏请求的随机样本进行了分析。开发了一种编码方案,该方案捕获了这些请求中表达的相关性和信息需求的41个不同方面。我们发现游戏请求平均包含近5个不同的相关性方面。其中一些相关方面专门针对视频游戏,而其他方面则更为笼统。

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