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Few-Shot Adversarial Learning of Realistic Neural Talking Head Models

机译:逼真的神经说话头部模型的少量对抗学习

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Several recent works have shown how highly realistic human head images can be obtained by training convolutional neural networks to generate them. In order to create a personalized talking head model, these works require training on a large dataset of images of a single person. However, in many practical scenarios, such personalized talking head models need to be learned from a few image views of a person, potentially even a single image. Here, we present a system with such few-shot capability. It performs lengthy meta-learning on a large dataset of videos, and after that is able to frame few- and one-shot learning of neural talking head models of previously unseen people as adversarial training problems with high capacity generators and discriminators. Crucially, the system is able to initialize the parameters of both the generator and the discriminator in a person-specific way, so that training can be based on just a few images and done quickly, despite the need to tune tens of millions of parameters. We show that such an approach is able to learn highly realistic and personalized talking head models of new people and even portrait paintings.
机译:最近的几项研究表明,如何通过训练卷积神经网络来生成高度真实的人头图像。为了创建个性化的会说话的人的头部模型,这些作品需要对单人图像的大型数据集进行训练。但是,在许多实际情况下,需要从一个人的几个图像视图(甚至可能是单个图像)中学习这种个性化的谈话头部模型。在这里,我们提出了一种具有如此少见的能力的系统。它在大型视频数据集上进行冗长的元学习,然后能够对以前看不见的人的神经谈话头部模型进行少量学习和一次学习,从而成为具有高容量生成器和区分器的对抗性训练问题。至关重要的是,该系统能够以特定于人的方式初始化生成器和鉴别器的参数,因此尽管需要调整数以千万计的参数,但训练只能基于少量图像并快速完成。我们表明,这种方法能够学习高度现实和个性化的新人甚至头像绘画的头部模型。

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