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Collision detection optimization on mobile device for shoot'em up game

机译:用于射击游戏的移动设备上的碰撞检测优化

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The limited computing resources on mobile device have always been an issue for game developers. With the open doors of mobile companies such as Apple and Android have provided, the barrier for entry into the game development field has significantly been lowered down. Many existing works do not understand the loophole on handling resources on the mobile device wisely, causing the program to experience lag or crash. This paper presents a novel collision detection optimization especially for shooting games where massive hit testing is required. We tackle the larger problem on collision between two groups of objects, rather than on the collision checking or intersection between two single objects. The number of objects involved may be as little as five objects or as more as hundreds of objects at one time. We will explain how to optimize the speed process while not using up too much of the memory. It is always important to ensure that it does not reach the maximum memory in the mobile device to prevent any crash in the game. In our result, it shows that our algorithm is efficient in term of having no lags or crashes.
机译:移动设备上有限的计算资源一直是游戏开发人员面临的问题。随着苹果和Android等移动公司的门户开放,进入游戏开发领域的障碍已大大降低。许多现有的作品不能理解如何明智地处理移动设备上的资源上的漏洞,从而导致程序出现延迟或崩溃。本文提出了一种新颖的碰撞检测优化方法,尤其适用于需要进行大规模击球测试的射击游戏。我们解决的是与两组对象之间的碰撞有关的较大问题,而不是针对两个对象之间的碰撞检查或相交的问题。涉及的对象数量一次可少至五个对象或多达数百个对象。我们将说明如何在不占用过多内存的情况下优化速度过程。确保它没有达到移动设备中的最大内存始终很重要,以防止游戏崩溃。在我们的结果中,它表明我们的算法在没有滞后或崩溃的情况下是有效的。

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