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Assessing Correlation Between Virtual Reality Based Serious Gaming Performance and Cognitive Workload Changes via Functional Near Infrared Spectroscopy

机译:通过功能近红外光谱评估基于虚拟现实的严肃游戏性能与认知工作量变化之间的相关性

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Serious game modules enhance knowledge and performance by offering participants to control the content and to arrange the suitable time for learning. Virtual Reality (VR)- based serious gaming modules are used as a complimentary tool for simulation based medical trainings and an emerging method to potentially replace lecture-based learning by enabling us to use the resources in the simulation centers in a much more efficient way. Due to their higher level of immersion, VR-based serious gaming modules have been widely deployed for different types medical trainings. In this study, a VR based serious gaming module was used for teaching 'Adult Basic Life Protocol (BLS)' based on the European Resuscitation Council (ERC)-2015 Guidelines. Total number of the participants was 11. There were two groups; the first group consisted of six non-healthcare workers without prior VR experience and the second group consisted of five healthcare workers with prior VR experience. The participants underwent the training sessions via VR based serious gaming module and were expected to achieve a minimum score of 80 out of 100 points in order to become successful. They were asked to take part in the training protocol on the first day and on the 7th day. In addition to recording the training score, we utilized the functional Near Infrared Spectroscopy (fNIRS) sensor to monitor participant's brain activity acquired from prefrontal cortex, that is the area known to be associated with higher order cognitive functioning, such as working memory, attention, decision making and problem solving. The advantages of using fNIRS in everyday working environments for learning and training were reported by various studies. Hence, in this preliminary study, we investigated the correlation between participants' behavior measures, i.e., training performance acquired from the scoring system of the serious gaming module and cognitive workload changes while practicing the training session via the fNIRS system. Based on the analyses of the fNIRS data and performance scores, VR training was found to be effective and helped the trainees to learn the BLS (Basic Life Support) algorithm faster.
机译:严肃的游戏模块通过让参与者控制内容并安排适当的学习时间来增强知识和性能。基于虚拟现实(VR)的严肃游戏模块被用作基于模拟的医学培训的补充工具,并且通过使我们能够以更有效的方式使用模拟中心中的资源,从而有可能替代基于讲座的学习的新兴方法。由于具有更高的沉浸度,基于VR的严肃游戏模块已广泛用于各种类型的医学培训。在本研究中,基于欧洲复苏委员会(ERC)-2015指南,基于VR的严肃游戏模块被用于教授“成人基本生活协议(BLS)”。参与者总数为11。有两组。第一组由六位没有VR技术经验的非医疗保健工作者组成,第二组由五位具有VR技术经验的医疗保健工作者组成。参加者通过基于VR的严肃游戏模块进行了培训,他们有望取得100分中的80分以上才能获得成功。他们被要求在第一天和第七天参加培训方案。除了记录训练分数外,我们还利用功能性近红外光谱(fNIRS)传感器来监测参与者从前额叶皮层获得的大脑活动,该区域是与高级认知功能相关的区域,例如工作记忆,注意力,决策和解决问题。各种研究报告了在日常工作环境中使用fNIRS进行学习和培训的优势。因此,在这项初步研究中,我们调查了参与者的行为测度之间的相关性,即从严重游戏模块的评分系统获得的训练成绩与通过fNIRS系统练习训练时认知负荷的变化。通过对fNIRS数据和性能得分的分析,发现VR培训是有效的,可以帮助受训者更快地学习BLS(基本生命支持)算法。

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