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Design of Mirror Therapy Technique to Rehabilitate Upper Limb After Stroke Using Non-Immersive Virtual Reality

机译:基于非沉浸式虚拟现实的中风后肢上镜治疗技术设计

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Mirror therapy (MT) is a method to train upper limb after Stroke incident. The combination of MT with virtual reality (VR) has given more immersion experience into the illusion, while MT needs participant concentration to truly sensate the illusion as real. The purpose of this research is to design and develop first prototype of VR-MT as physical therapy equipment for enhancing motor performance in upper limb after Stroke. Upper limb motion in VR-MT is captured by Microsoft Kinect. We involve five healthy participants as VR-MT tester to execute a therapy task by controlling virtual limb to hit apples or avoid bombs in virtual environment (VE) for 10 minutes. After the treatment of therapy task, participants do simple assessment by answering a questionnaire. The result of statistical analysis of the questionnaire can be concluded that four elements including controllability, natural operation, sense of delay.and spatial difference are important key to control the movement of virtual limb correctly in VR-MT.
机译:镜子疗法(MT)是一种在卒中后训练上肢的方法。 MT与虚拟现实(VR)的结合为幻觉带来了更多的沉浸式体验,而MT需要参与者集中精神才能真正感觉到真实的幻觉。这项研究的目的是设计和开发VR-MT作为物理治疗设备的第一个原型,以增强中风后上肢的运动表现。 Microsoft Kinect捕获了VR-MT中的上肢运动。我们邀请5名健康参与者作为VR-MT测试人员,通过控制虚拟肢体撞击苹果或避免在虚拟环境(VE)中炸弹10分钟来执行治疗任务。在完成治疗任务后,参与者通过回答问卷进行简单评估。问卷的统计分析结果可以得出结论,可控性,自然操作,延迟感和空间差异四个要素是正确控制VR-MT中虚拟肢体运动的重要关键。

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