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Dynamic Planning for Agents in Games Using Social Norms and Emotions

机译:使用社交规范和情感对游戏中的特工进行动态规划

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摘要

In realistic social game environments, agents need to exhibit a certain level of social awareness to maintain the illusion of life and to provide important interaction cues. Previously we have reported on an engine that imbues game agents with socially reactive behavior based on a continuous steering framework and a model of human territoriality. However, some social action requires deliberation and planning. In this paper we describe an addition to our engine that provides dynamic social planning on top of the reactive layer. We propose a novel approach that considers both the emotional and social impact of events and actions on the agent. An implementation demonstrates the approach.
机译:在现实的社交游戏环境中,代理商需要表现出一定程度的社交意识,以维持生活的幻想并提供重要的互动线索。以前,我们曾报道过一种基于连续操纵框架和人类领土模型为游戏代理商赋予社交反应行为的引擎。但是,某些社会行为需要进行仔细的考虑和计划。在本文中,我们描述了引擎的一个附加功能,该功能可在响应层之上提供动态的社会计划。我们提出了一种新颖的方法,该方法考虑了事件和动作对代理的情感和社会影响。一个实现演示了该方法。

著录项

  • 来源
    《Intelligent virtual agents》|2011年|p.473-474|共2页
  • 会议地点 Reykjavik(IS);Reykjavik(IS)
  • 作者单位

    Center for Analysis and Design of Intelligent Agents, School of Computer Science, Reykjavik University, Menntavegur 1, IS-101 Reykjavik, Iceland;

    Center for Analysis and Design of Intelligent Agents, School of Computer Science, Reykjavik University, Menntavegur 1, IS-101 Reykjavik, Iceland;

    Center for Analysis and Design of Intelligent Agents, School of Computer Science, Reykjavik University, Menntavegur 1, IS-101 Reykjavik, Iceland;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 人工智能理论;
  • 关键词

  • 入库时间 2022-08-26 14:01:02

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