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Research of Color Correction Algorithm for Multi-projector Screen Based on Projector-Camera System

机译:基于投影机-摄像机系统的多投影机屏幕色彩校正算法研究

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In order to eliminate the influence on the immersion and realism for virtual reality simulation system environment, which is resulted from the color difference of the multi-projector display system, an optimization color correction algorithm based on projector-camera system is proposed. It considers the non-linear influence of both camera and projector. Unlike previous work, where the affection of camera was neglected, an optimized high Dynamic Range image reconstruction method based on Pedro's image segment and a new weighting function are put forward to establish the mapping relationship between input and output of camera's pixel value. With the mapping relationship of the camera, the integration of transform model between YUV and RGB color space and function approximation correction method is presented so that the luminance and chrominance of the projector are both corrected, and then the color lookup table is obtained. And the GPU rendering of color correction is realized by shading language. Based on a three-channel multi-projector display system, the algorithm is proved to be effective for the color correction of multi-projector screen.
机译:为了消除多投影仪显示系统色差对虚拟现实仿真系统环境的沉浸感和逼真度的影响,提出了一种基于投影机-摄像机系统的优化色彩校正算法。它考虑了相机和投影仪的非线性影响。不同于以往忽略摄像机影响的工作,提出了一种基于佩德罗图像段的优化高动态范围图像重建方法和新的加权函数,以建立摄像机像素值输入与输出之间的映射关系。利用摄像机的映射关系,提出了YUV和RGB色彩空间之间的变换模型与函数逼近校正方法的集成,以校正投影机的亮度和色度,从而获得色彩查询表。着色校正的GPU渲染是通过阴影语言实现的。在三通道多投影仪显示系统的基础上,证明该算法对多投影仪屏幕的色彩校正是有效的。

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