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Texture operator determination by simulated annealing

机译:通过模拟退火确定纹理算子

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Abstract: Convolution of textured images with a set of small masks can be used to produce features for texture classification or for image segmentation. These masks are usually picked from a standard set, such as Laws' texture energy operators or the variations discussed by other researchers. In this paper we discuss using simulated annealing to determine an optimum set of masks for particular sets of textures. Initial masks are picked and iteratively improved by using simulated annealing with an appropriate energy function. The masks converge to a final set that minimizes the energy function. We show experimental results with a small set of textures. The masks produced by the method depends on the textures used, and these masks are more effective in discriminating between these textures than the standard masks.!10
机译:摘要:带纹理的图像与一组小蒙板的卷积可用于生成用于纹理分类或图像分割的特征。这些蒙版通常是从标准集中选取的,例如Laws的纹理能量运算符或其他研究人员讨论的变体。在本文中,我们讨论了使用模拟退火来确定特定纹理组的最佳蒙版。通过使用具有适当能量函数的模拟退火来拾取并迭代地改进初始蒙版。面罩会聚到最小化能量函数的最终集合。我们以少量纹理显示了实验结果。通过该方法生产的蒙版取决于所使用的纹理,与标准蒙版相比,这些蒙版在区分这些纹理方面更有效。!10

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