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The Winning Advantage: Using Opponent Models in Robot Soccer

机译:制胜的优势:在机器人足球中使用对手模型

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摘要

Opponent modeling is a skill in multi-agent systems (MAS) which attempts to create a model of the behavior of the opponent. This model can be used to predict the future actions of the opponent and generate appropriate strategies to play against it. Several researches present different methods to create an opponent model in the RoboCup environment. However, how these models can impact the performance of teams is an essential aspect. This paper introduces a novel approach to use efficiently opponent models in order to improve our own team behavior. The basis of this approach is the research done by CAOS Coach Team for modeling and recognizing behaviors evaluated in the RoboCup Coach Competition 2006. For using these models, it is necessary a special agent (coach) which can model the observed opponent team (based on the previous research) and communicate a counter-strategy to the coached players (using the approach proposed in this paper). The evaluation of this approach is a hard problem, but we have conducted several experiments that can help us to know if we are going in a promising direction.
机译:对手建模是多主体系统(MAS)中的一项技能,它试图创建对手行为的模型。该模型可用于预测对手的未来动作,并生成适当的策略来对抗对手。多项研究提出了在RoboCup环境中创建对手模型的不同方法。但是,这些模型如何影响团队绩效是必不可少的方面。本文介绍了一种新颖的方法来有效使用对手模型,以改善我们自己的团队行为。这种方法的基础是CAOS教练团队为建模和识别在2006 RoboCup教练竞赛中评估的行为而进行的研究。为使用这些模型,必须有一个特殊的代理人(教练)可以对观察到的对手团队进行建模(基于先前的研究),并向受训球员传达反策略(使用本文提出的方法)。对这种方法的评估是一个难题,但是我们进行了一些实验,可以帮助我们知道我们是否朝着一个有希望的方向发展。

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