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Simulating Images Captured by Superposition Lens Cameras

机译:模拟叠加镜头相机拍摄的图像

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As the demand for reduction in the thickness of cameras rises, so too does the interest in thinner lens designs. One such radical approach toward developing a thin lens is obtained from nature's superposition principle as used in the eyes of many insects. But generally the images obtained from those lenses are fuzzy, and require reconstruction algorithms to complete the imaging process. A hurdle to developing such algorithms is that the existing literature does not provide realistic test images, aside from using commercial ray-tracing software which is costly. A solution for that problem is presented in this paper. Here a Gabor Super Lens (GSL), which is based on the superposition principle, is simulated using the public-domain ray-tracing software POV-Ray. The image obtained is of a grating surface as viewed through an actual GSL, which can be used to test reconstruction algorithms. The large computational time in rendering such images requires further optimization, and methods to do so are discussed.
机译:随着减少照相机厚度的需求增加,对更薄的镜头设计的兴趣也随之增加。从许多昆虫的眼睛中使用的自然叠加原理可以得出一种开发薄透镜的基本方法。但是通常从这些镜头获得的图像是模糊的,并且需要重建算法来完成成像过程。开发此类算法的一个障碍是,除了使用昂贵的商业射线追踪软件之外,现有文献无法提供逼真的测试图像。本文提出了该问题的解决方案。在此,使用公共领域的光线跟踪软件POV-Ray模拟了基于叠加原理的Gabor超级镜头(GSL)。通过实际的GSL观察,获得的图像是光栅表面,可用于测试重建算法。渲染此类图像所需的大量计算时间需要进一步优化,并对此进行了讨论。

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