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Collaboration Platform for Public and Private Actors in Educational Games Development

机译:教育游戏开发中公共和私人演员的合作平台

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This paper describes innovation platform development for co-creation of serious games. Innovation platforms offer modes of collaboration for schools, universities, citizens, and companies. The main actors of this project are three universities and two science centres in Finland. Several modes for collaboration have been tried in order to discover permanent structures that would benefit various stakeholders. Interests of different stakeholders have been analysed in order to find conditions for successful co-creation. Problems that prevent efficient collaboration have been identified, which are predominantly financial issues. Moreover, some more game-specific issues have been discovered: the understanding of use of games in education and pedagogical goals and methods are not necessarily shared between game developers and educators. Game developers seek to create games that are entertaining, whereas educators want tools that support curriculum goals and enhance learning. However, the idea of collaborative design practices in learning has been welcomed by all stakeholders. In particular, the co-creation in science centres has started successfully, bringing small start-up companies and school students together around educational application development where science centres act as facilitators. Recommendations for best practices in universities are drafted in order to find efficient ways of implementation.
机译:本文介绍了用于共同创作严肃游戏的创新平台。创新平台为学校,大学,公民和公司提供了协作模式。该项目的主要参与者是芬兰的三所大学和两个科学中心。为了发现可以使各利益相关者受益的永久性结构,尝试了几种合作模式。为了找到成功共同创造的条件,已经分析了不同利益相关者的利益。已经发现阻碍有效合作的问题,主要是财务问题。此外,还发现了一些特定于游戏的问题:游戏开发者和教育者不一定共享对游戏在教育中的使用以及教学目标和方法的理解。游戏开发人员寻求创造有趣的游戏,而教育者则需要支持课程目标并增强学习的工具。但是,学习中的协作设计实践的想法已受到所有利益相关者的欢迎。特别是,科学中心的共创活动已经成功启动,将小型初创公司和学校学生聚集在一起,围绕教育应用开发进行开发,其中科学中心充当了促进者的角色。起草了关于大学最佳实践的建议,以便找到有效的实施方法。

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