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Collision prediction and prevention in a simultaneous two-user immersive virtual environment

机译:同时两用户身临其境的虚拟环境中的碰撞预测和预防

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Head-mounted display (HMD) based immersive virtual environment (VE) systems that incorporate a wearable rendering unit allow users to navigate within virtual worlds through natural walking. Redirected walking (RDW) is a technique that allows users to explore virtual worlds which are larger than the physical tracking area. It involves imperceptibly rotating the VE that the user sees, which causes the user to subconsciously compensate by physically turning. This work extends generalized RDW techniques to allow two immersed users to share a tracking area. The extension forecasts potential collisions so they can be avoided by using RDW techniques. In simulations based on recorded user-data, unsafe situations which could result in a collision occurred at a rate of 31.5/hr. in baseline experiments. The algorithm presented here resulted in all potential collisions being predicted in advance. Once predicted, most future collisions could be avoided using RDW techniques. Some, however, were resolved by stopping one or both users. These instances occurred at a rate of only 2.5/hr.
机译:基于头戴式显示器(HMD)的沉浸式虚拟环境(VE)系统结合了可穿戴渲染单元,使用户可以通过自然行走在虚拟世界中导航。重定向步行(RDW)是一种允许用户探索比物理跟踪区域大的虚拟世界的技术。它涉及到潜移默化地旋转用户看到的VE,这导致用户通过物理转向来下意识地进行补偿。这项工作扩展了通用RDW技术,以允许两个沉浸式用户共享跟踪区域。该扩展程序预测了潜在的冲突,因此可以通过使用RDW技术避免冲突。在基于记录的用户数据的模拟中,以31.5 / hr的速度发生可能导致碰撞的不安全情况。在基线实验中。此处介绍的算法可预先预测所有潜在的碰撞。一旦预测,使用RDW技术就可以避免大多数未来的碰撞。但是,通过停止一个或两个用户来解决某些问题。这些实例的发生速度仅为2.5 /小时。

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