首页> 外文期刊>Automation in construction >Augmenting building performance predictions during design using generative adversarial networks and immersive virtual environments
【24h】

Augmenting building performance predictions during design using generative adversarial networks and immersive virtual environments

机译:使用生成的对抗网络和沉浸虚拟环境设计在设计期间增强建筑物的性能预测

获取原文
获取原文并翻译 | 示例
       

摘要

Existing building performance models (existing BPMs) often lack the capability for addressing human-building interactions in future buildings or buildings under design because they are mainly derived using data in existing buildings. The limitation may contribute to discrepancies between simulated and actual building performance. In a previous study, the authors discussed a framework using an artificial neural network (ANN)-based greedy algorithm which combines context-aware design-specific data obtained from immersive virtual environments (IVEs) with an existing BPM to enhance the simulations of human-building interactions in new designs. Although the framework has revealed the potential to improve simulations, it cannot determine the appropriate combination between context-aware design-specific data and the existing BPM.In this paper, the authors present a new computational framework (the GAN-based framework) to determine an appropriate combination based on a given performance target to achieve. Generative adversarial networks (GANs) are used to combine data of an existing BPM and context-aware design-specific data using a performance target as a guide to produce an augmented BPM. The effectiveness and the reliability of the GAN-based framework were validated using an IVE of a single occupancy office. Thirty people participated in an experiment on the simulation of artificial lighting switch uses using the IVE. Their light switch uses data under different work area illuminance were collected and analyzed. The building performance models (BPMs) proposed by Hunt and Da Silva were selected as the existing BPM and the performance target respectively. The data of each participant was used to generate an augmented BPM using the GAN-based framework and an updated BPM using the previous framework (i.e., ANN-based greedy algorithm framework). The thirty pairs of the augmented and updated BPMs were compared. Specifically, the errors measured between the updated BPMs and the performance target (E-1) and the errors measured between the augmented BPMs and the performance target (E-2) were analyzed using t-tests (alpha = 0.05). In 22 out of 30 cases, the performance of the augmented BPMs was significantly better than the updated BPMs, and in four cases, the performance of the two was similar. Only in four other cases, the performance of the updated BPMs was better. The results confirmed the efficacy of the framework. However, future research is needed to study the performance target and uncertainties associated with IVE experiments to better understand and control the reliability of the framework.
机译:现有的建筑物性能模型(现有BPMS)通常缺乏解决设计下未来建筑物或建筑物的人力建筑物的能力,因为它们主要是在现有建筑物中使用数据来源的。限制可能有助于模拟和实际构建性能之间的差异。在以前的研究中,作者使用人工神经网络(ANN)的贪婪算法讨论了框架,该贪婪算法将从沉浸虚拟环境(IVES)获得的上下文感知设计特定数据与现有的BPM相结合,以增强人类的模拟 - 建立新设计中的交互。虽然框架已经揭示了改善模拟的潜力,但它无法确定上下文的设计特定数据和现有的BPM之间的适当组合。本文提出了一种新的计算框架(基于GaN的框架)来确定基于给定的性能目标的适当组合。生成的对冲网络(GANS)用于将现有的BPM和上下文感知设计特定数据的数据使用性能目标作为生成增强BPM的指南。使用单一占用办公室的IVE验证了GAN的框架的有效性和可靠性。三十人参与了使用IVE的人工照明开关模拟的实验。它们的灯开关在不同的工作区域下使用数据,并收集和分析。亨特和DA SILVA提出的建筑物性能模型(BPMS)分别选择为现有的BPM和性能目标。每个参与者的数据用于使用基于GaN的框架和使用前一个框架的更新的BPM生成增强的BPM(即,基于Ann的贪婪算法框架)。比较了三十对增强和更新的BPM。具体地,使用T检验分析了更新的BPMS和性能目标(E-1)之间测量的误差和在增强的BPMS和性能目标(E-2)之间测量的误差(alpha = 0.05)。在30例中有22例,增强BPMS的性能明显优于更新的BPMS,并且在四种情况下,两种情况下,两种情况相似。只有在其他四种情况下,更新的BPMS的性能更好。结果证实了框架的功效。然而,需要进行未来的研究来研究与IVE实验相关的性能目标和不确定性,以更好地理解和控制框架的可靠性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号