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Efficient exact collision-checking of 3-D rigid body motions using linear transformations and distance computations in workspace

机译:使用工作空间中的线性变换和距离计算,对3D刚体运动进行有效的精确碰撞检查

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This paper presents a new method for efficient and exact collision-checking of linear motions of 3-D rigid bodies. 3-D rigid bodies have 6-D configuration spaces (three degrees of freedom for position and three for orientation), and constitute an important subclass of motion planning problems. Our method can be used with any collision-checker that is capable of performing linear transformations and distance computations on 3-D geometry. As previous work has shown, computing the distance between the rigid body in some configuration and the workspace obstacles immediately determines the collision-status of surrounding configurations. Using a recursive procedure one can then determine exactly whether an entire motion of the rigid body is collision-free. In this paper, we will show that by performing an optimally selected linear transformation on the workspace, the collision-status of rigid body motions can be determined using significantly fewer (costly) distance computations. Since collision-checking is often the computational bottleneck in sampling-based motion planning, our approach allows for significant performance improvements of algorithms such as PRM and RRT when planning for 3-D rigid bodies. We demonstrate the benefit of our approach when used in combination with RRT to construct a planning tree in an illustrative benchmark motion planning scenario.
机译:本文提出了一种有效而精确的3-D刚体线性运动碰撞检查的新方法。 3-D刚体具有6-D构造空间(三个自由度用于定位,三个自由度用于定向),并且构成运动规划问题的重要子类。我们的方法可与任何能够对3-D几何图形执行线性变换和距离计算的碰撞检查器一起使用。如先前的工作所示,计算某些配置下的刚体与工作空间障碍物之间的距离可立即确定周围配置的碰撞状态。然后可以使用递归过程精确地确定刚体的整个运动是否没有碰撞。在本文中,我们将表明,通过在工作空间上执行最佳选择的线性变换,可以使用少得多的(昂贵的)距离计算来确定刚体运动的碰撞状态。由于碰撞检查通常是基于采样的运动规划中的计算瓶颈,因此在规划3D刚体时,我们的方法可以显着提高算法(如PRM和RRT)的性能。当在示例性基准运动计划方案中与RRT结合使用来构建计划树时,我们证明了我们方法的好处。

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