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A path reuse method for specular surface reflection in Monte Carlo path tracing

机译:蒙特卡洛路径跟踪中镜面反射的路径重用方法

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Physically based image synthesis aims to render realistic images, which is widely used in many industries, e.g., computer-generated imagery (CGI) in the movie industry, 3D models preview in the architecture and the design industry, and of course, 3D scenes in the computer game industry. In the real world, the information of light is infinite; therefore, sampling is necessary for light contribution estimation. How to deal with global illumination effects plays an important role in whether the rendered image looks real or not. Many sampling methods reveal different features of the scene. Bidirectional path tracing, one of the Monte Carlo path tracing methods, is known for its rapid convergence. However, due to its innate limitation, bidirectional path tracing cannot handle some difficult cases. The most notorious one is specular-diffuse-specular (SDS) paths. In this paper, we introduce an alternative path reuse method based on bidirectional path tracing to deal with the SDS problem during the operation.
机译:基于物理的图像合成旨在渲染逼真的图像,该图像已广泛应用于许多行业,例如电影行业中的计算机生成图像(CGI),建筑和设计行业中的3D模型预览,以及其中的3D场景。电脑游戏产业。在现实世界中,光的信息是无限的。因此,采样对于光贡献估计是必要的。如何处理全局照明效果在渲染图像看起来真实与否方面起着重要作用。许多采样方法揭示了场景的不同特征。双向路径跟踪是蒙特卡洛路径跟踪方法之一,以其快速收敛而著称。但是,由于其固有的局限性,双向路径跟踪无法处理某些困难的情况。最臭名昭著的是镜面扩散-镜面反射(SDS)路径。在本文中,我们介绍了一种基于双向路径跟踪的替代路径重用方法,以处理操作过程中的SDS问题。

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