【24h】

Real-time stereo matching: A cross-based local approach

机译:实时立体声匹配:基于交叉的本地方法

获取原文

摘要

We propose an area-based local stereo matching algorithm that yields accurate disparity estimates, while achieving the real-time speed completely on the graphics processing unit (GPU). For a local stereo method, the key challenge is to decide an appropriate support window for the pixel under consideration. Our stereo method starts with computing an upright local cross adaptively for each anchor pixel, which defines a per-pixel support skeleton. Next, based on this compact local cross representation, we aggregate the matching costs in a shape adaptive full support region using two orthogonal integration steps. Approximating scene structures accurately, the proposed method is among the best-performing real-time stereo methods according to the benchmark Middlebury stereo evaluation. Additionally, our method is very easy to implement, memory efficient, and hence it is promising for many practical applications.
机译:我们提出了一种基于区域的局部立体声匹配算法,该算法可产生准确的视差估计,同时在图形处理单元(GPU)上完全实现实时速度。对于本地立体方法,关键挑战是为所考虑的像素确定适当的支持窗口。我们的立体声方法开始于为每个锚点像素自适应地计算一个直立的局部十字,它定义了每个像素的支撑骨架。接下来,基于此紧凑的局部交叉表示,我们使用两个正交积分步骤将匹配成本汇总在形状自适应的完整支撑区域中。根据基准的Middlebury立体声评估,该方法能够准确逼近场景结构,是性能最佳的实时立体声方法之一。另外,我们的方法非常容易实现,存储效率高,因此对于许多实际应用是有希望的。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号