Department of Computer Science, State University of New York at Oswego, Oswego, NY, USA;
Department of Computer Science, State University of New York at Oswego, Oswego, NY, USA;
Department of Computer Science, State University of New York at Oswego, Oswego, NY, USA;
Department of Computer Science, State University of New York at Oswego, Oswego, NY, USA;
Games; User experience; Virtual environments; Input devices; Mice; Sports;
机译:视频游戏界面和芯片:对专家和新手的影响和虚拟现实的经验
机译:通过生物神经适应技术提高上肢的虚拟康复能力:虚拟现实对感知的肌肉疲劳,游戏性能和用户体验的影响
机译:视频内容类型对用户虚拟现实病知觉和生理反应的影响
机译:控制器类型对虚拟现实视频游戏用户体验的影响
机译:在虚拟现实暴露治疗期间存在视频游戏经验的影响
机译:2D3D或虚拟现实中的同一视频游戏–技术如何影响游戏评估和品牌定位?
机译:视频游戏界面和芯片:对专家和新手的影响和虚拟现实的经验