首页> 外文期刊>IEEE transactions on neural systems and rehabilitation engineering >Enhancing Virtual Rehabilitation in Upper Limbs With Biocybernetic Adaptation: The Effects of Virtual Reality on Perceived Muscle Fatigue, Game Performance and User Experience
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Enhancing Virtual Rehabilitation in Upper Limbs With Biocybernetic Adaptation: The Effects of Virtual Reality on Perceived Muscle Fatigue, Game Performance and User Experience

机译:通过生物神经适应技术提高上肢的虚拟康复能力:虚拟现实对感知的肌肉疲劳,游戏性能和用户体验的影响

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摘要

Virtual rehabilitation has been used during decades to provide a more personalized, controlled, and enjoyable experience on upper-limb motor rehabilitation. Since novel virtual reality (VR) technologies are now accessible and highly immersive, the challenge for a wide dissemination of virtual rehabilitation in clinical scenarios has shifted from the hardware robustness to the software intelligence. A sophisticated technique that provides physiological intelligence to novel human-computer interaction (HCI) applications is biocybernetic adaptation. The concept emerges from the electrophysiological computing field, and it proposes using body signals to detect human states (e.g. workload or fatigue) and modulate the virtual activity accordingly. This paper evaluates the effects of using biocybernetic adaptation in a virtual rehabilitation game that aims to encourage users to exert at a desirable intensity level while interacting with the virtual environment. The system relies on surface-electromyography (sEMG) signals to detect fatigue levels in real-time and adapt the game challenge dynamically. Perceived fatigue levels, game user experience, and game performance parameters are assessed after playing the game, considering two different visualization modalities: non-immersive (conventional flat screen) and immersive (VR headset). Results revealed how the biocybernetic system in the immersive condition not only produced lower levels of perceived fatigue compared with the non-immersive, but also, created a more enjoyable and positive experience in a controlled experiment with 24 healthy subjects. Moreover, participants in the immersive condition showed a better performance in the virtual game and higher usability levels scored by users compared with the non-immersive condition. To conclude, we highlight the importance of combining novel immersive approaches with physiologically aware systems to enhance the benefits of virtual rehabilitation therapies.
机译:虚拟康复已经使用了数十年,为上肢运动康复提供了更加个性化,可控制和令人愉悦的体验。由于新型虚拟现实(VR)技术现在已经可以访问并且具有高度沉浸性,因此在临床场景中广泛传播虚拟康复的挑战已经从硬件的健壮性转移到了软件智能。一种为新的人机交互(HCI)应用程序提供生理智能的复杂技术是生物神经适应性技术。该概念来自电生理计算领域,并且提出使用身体信号来检测人的状态(例如工作量或疲劳)并相应地调节虚拟活动。本文评估了在虚拟康复游戏中使用生物cybernetic适应的效果,该游戏旨在鼓励用户在与虚拟环境互动的同时发挥理想的强度水平。该系统依靠表面肌电图(sEMG)信号实时检测疲劳程度并动态适应游戏挑战。考虑到两种不同的可视化模式:非沉浸式(常规纯平屏幕)和沉浸式(VR头戴式耳机),在玩完游戏后评估感知的疲劳水平,游戏用户体验和游戏性能参数。结果表明,沉浸状态下的生物cybernetic系统不仅与非沉浸状态相比产生了较低的感知疲劳程度,而且还通过对24名健康受试者的对照实验创造了更加愉快和积极的体验。此外,与非沉浸状态相比,沉浸状态的参与者在虚拟游戏中表现出更好的性能,并且用户获得了更高的可用性级别。总之,我们强调了将新颖的沉浸式方法与具有生理意识的系统相结合以增强虚拟康复疗法的益处的重要性。

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