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Influence of video content type on users' virtual reality sickness perception and physiological response

机译:视频内容类型对用户虚拟现实病知觉和生理反应的影响

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Virtual Reality (VR) sickness (Cybersickness) is an affliction and a challenge, common to users of virtual environments. We therefore asked ourselves this research question: "Can video content type influence users' VR sickness and physiological response?" We conducted a study with 26 participants, who watched two omnidirectional videos of different content types (neutral and action content) on five distinct video conditions: 2D TV screen, three generations of Oculus Rift VR HMDs (DK1, DK2 and CV1) and on the mobile Samsung GearVR HMD. The Simulator Sickness Questionnaire and the Subjective Units of Distress Scale in combination with the measurement of the physiological parameters (electrodermal activity and skin temperature, respiratory frequency and heart rate) were used to assess the VR sickness effects. The results show that video content type as well as users' background preferences (preference to adrenaline sports) affected the users' VR sickness perception. Considering various video conditions, significantly less VR sickness effects were reported with the TV condition than with any VR devices. The results of the subjective questionnaires were correlated with the objective physiological measurements, whereby skin conductance strongly correlated with the VR sickness effects. The effects were also more pronounced in cases of action video content type. Furthermore, we show there is a strong correlation when assessing the VR sickness effects using subjective questionnaire-based methods (the Simulator Sickness Questionnaire and the Subjective Units of Distress Scale) of various complexity, indicating the simple methods (only one question), can effectively be used as well. (C) 2018 Elsevier B.V. All rights reserved.
机译:虚拟现实(VR)病(Cyber​​sickness)是一种折磨和挑战,对于虚拟环境的用户来说是常见的。因此,我们问自己这个研究问题:“视频内容类型会影响用户的VR疾病和生理反应吗?”我们与26位参与者进行了一项研究,他们观看了五个不同内容类型(中性和动作内容)的全向视频不同的视频条件:2D电视屏幕,三代Oculus Rift VR HMD(DK1,DK2和CV1)以及移动式Samsung GearVR HMD。使用模拟疾病问卷和主观病情量表,结合生理参数(皮肤电活动和皮肤温度,呼吸频率和心率)的测量,来评估VR疾病的影响。结果表明,视频内容类型以及用户的背景偏好(偏好肾上腺素运动)会影响用户的VR病感。考虑到各种视频条件,与任何VR设备相比,电视条件下报告的VR疾病影响要少得多。主观调查表的结果与客观的生理测量结果相关,因此皮肤电导率与VR疾病的影响密切相关。在动作视频内容类型的情况下,效果也更加明显。此外,我们显示,使用各种复杂性的基于主观问卷的方法(模拟疾病问卷和主观困扰量表)评估VR疾病效果时,存在很强的相关性,表明简单方法(仅一个问题)可以有效也可以使用。 (C)2018 Elsevier B.V.保留所有权利。

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