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Robotic Gaming and User Interaction: Impact of Autonomous Behaviors and Emotional Features

机译:机器人游戏与用户互动:自主行为和情感特征的影响

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This paper aims to investigate the impact associated with the introduction of emotional features and autonomous behaviors in robotic games leveraging drones. To this purpose, a game named Protoman Revenge incorporating the above elements is implemented by following known guidelines regarding game design, in general, and so-called Physically Interactive Robotic Games (PIRGs), in particular. A user study is devised to evaluate how the above traits affect the individual's experience and engagement. Obtained results could be possibly exploited to orient further research in the field of robotic gaming and other applications (not necessarily involving drones) w.r.t. to the perception of robot's autonomy and of emotional encoding strategies.
机译:本文旨在研究在利用无人机的机器人游戏中引入情绪特征和自主行为带来的影响。为此,通常通过遵循有关游戏设计的已知准则,特别是所谓的物理交互式机器人游戏(PIRG),来实现结合了上述要素的名为Protoman Revenge的游戏。设计了一项用户研究,以评估上述特征如何影响个人的体验和参与度。可能会利用获得的结果来指导机器人游戏和其他应用(不一定涉及无人机)领域的进一步研究。感知机器人的自主权和情感编码策略。

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