首页> 外文会议>IEEE Education Engineering;EDUCON >Automatic guidance tools for enhancing the educative experience in non-immersive virtual worlds: Preliminary results from project V-LeaF
【24h】

Automatic guidance tools for enhancing the educative experience in non-immersive virtual worlds: Preliminary results from project V-LeaF

机译:自动指导工具,用于增强非沉浸式虚拟世界中的教育体验:V-LeaF项目的初步结果

获取原文

摘要

The interest of the Education community for Virtual Reality (VR) technologies has increased in the last few years due to their attractive 3D immersive worlds and facilities to provide a good environment to develop educational and collaborative tasks. However, these technologies present three main drawbacks: (1) a high cost in terms of hardware and infrastructure, (2) a high level of technology knowledge, and usually programming skills, is required to build up an educational and functional platform, and (3) once the educational platform is available for use, the educators are limited to the functionalities provided by the platform used. Our previous experience, designing and deploying a VR educational platform, named V-LeaF, showed that non immersive platforms (close to the gaming 3D platforms) provide High School educators and students with an attractive environment in which many features of the teaching/learning experience can be explored. However, this technological strength appears as a potential weakness feature of our platform when is used by high school students. Serious problems to maintain the student attention in this kind of domains have been detected, so the educators must employ time and dedication to ensure that students are really attending and acquiring the educational concepts scheduled. In this paper we describe an initial set of software tools developed (for both teachers and students) to solve the previous problem. An eye-gaze monitorization device allows teachers to focus the students' attention. A forms-based recommender system allows students to guide teacher's activity.
机译:在过去的几年中,由于虚拟现实(VR)技术吸引人的3D沉浸式世界和设施为开发教育和协作任务提供了良好的环境,因此人们对它们的兴趣有所增加。但是,这些技术存在三个主要缺陷:(1)硬件和基础设施方面的高成本;(2)建立教育和功能平台需要高水平的技术知识和通常的编程技能;以及( 3)一旦可以使用教育平台,教育者就只能使用所使用平台提供的功能。我们以前的经验(设计和部署名为V-LeaF的VR教育平台)表明,非沉浸式平台(靠近游戏3D平台)为高中教育者和学生提供了一个吸引人的环境,在该环境中,教学/学习体验具有许多功能可以探索。但是,当高中生使用此技术优势时,它可能会成为我们平台的潜在弱点。已经发现了在这种领域保持学生注意力的严重问题,因此,教育工作者必须花时间和奉献精神,以确保学生真正参加并掌握预定的教育理念。在本文中,我们描述了为解决先前的问题而开发的一套初始软件工具(针对教师和学生)。视线监控设备使教师能够集中学生的注意力。基于表单的推荐系统允许学生指导老师的活动。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号