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General Board Game Playing for Education and Research in Generic AI Game Learning

机译:通用棋盘游戏,用于通用AI游戏学习的教育和研究

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We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run competitions of different agents on different games. It standardizes those parts of board game playing and learning that otherwise would be tedious and repetitive parts in coding. GBG is suitable for arbitrary 1-, 2-, ...,N-player board games. It makes a generic TD(λ)-n-tuple agent for the first time available to arbitrary games. On various games, TD(λ)-n-tuple is found to be superior to other generic agents like MCTS. GBG aims at the educational perspective, where it helps students to start faster in the area of game learning. GBG aims as well at the research perspective by collecting a growing set of games and AI agents to assess their strengths and generalization capabilities in meaningful competitions. Initial successful educational and research results are reported.
机译:我们提出了一个新的通用棋盘游戏(GBG)玩和学习框架。 GBG定义了棋盘游戏,游戏状态及其AI代理的通用接口。它允许人们在不同的游戏上进行不同代理商的比赛。它使棋盘游戏和学习的那些部分标准化,否则这些部分在编码中将是乏味且重复的部分。 GBG适用于任意的1、2,...,N人桌游。它首次使通用TD(λ)-n元组代理可用于任意游戏。在各种游戏中,发现TD(λ)-n元组优于其他通用代理(如MCTS)。 GBG的目标是教育,它可以帮助学生更快地学习游戏。 GBG还以研究视角为目标,通过收集越来越多的游戏和AI代理来评估其在有意义的比赛中的优势和推广能力。报告了初步的成功教育和研究成果。

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