首页> 外国专利> ACTIVE LEARNING SYSTEM, METHOD, BOARD GAME AND CARD GAMES, GAME BOARD AND PLAYING CARDS FOR USE THEREWITH

ACTIVE LEARNING SYSTEM, METHOD, BOARD GAME AND CARD GAMES, GAME BOARD AND PLAYING CARDS FOR USE THEREWITH

机译:主动学习系统,方法,棋盘游戏和纸牌游戏,用于使用的游戏板和纸牌

摘要

An active learning system comprises a plurality of learning modules whose contents together make up a predetermined corpus of knowledge to be learned by the participant(s), a corresponding plurality of sets of questions/facts relating to the learning modules, respectively, and rules prescribing a sequence of events constituting a learning session having a learning session start and a learning session finish. The events may comprise selecting at least some of said learning modules individually and successively, selecting one of the set of related questions/facts for the participant to answer, and recording progress of the participant from a learning session start towards a learning session finish according to whether or not the participant answers the selected questions correctly. The progress chart preferably is appropriate to the subject to be learned; for example the Periodic Table of Elements for chemistry, DNA sequences for molecular biology, and so on. An active learning educational card game comprises a set of cards and rules for playing at least one card game using them. Each of the cards represents a respective one of the chemical elements listed in the Periodic able of Chemical Elements and carries information about that chemical element. The rules prescribe for cards to be distributed to the players who, in their turns in a particular round of the game, attempt to use the cards to form chemical compounds, points being scored according the nature of the cards used or the nature of the compound formed, or both. Players may substitute cards from the same column, or within a defined group of individual elements or with cards from well-defined groups satisfying some specific criteria.
机译:主动学习系统包括多个学习模块,这些学习模块的内容共同构成参与者要学习的预定知识语料库,分别与该学习模块有关的对应的多组问题/事实以及规定的规则构成学习会话的一系列事件,这些学习会话具有学习会话开始和学习会话结束。这些事件可以包括:分别地和连续地选择至少一些所述学习模块;选择供参与者回答的一组相关问题/事实中的一个;以及根据以下步骤记录参与者从学习会话开始到学习会话结束的进度:参与者是否正确回答了所选问题。进度表最好适合于要学习的科目。例如化学元素周期表,分子生物学DNA序列等。主动学习型教育纸牌游戏包括一组纸牌和使用它们进行至少一个纸牌游戏的规则。每张卡分别代表“定期化学元素”中列出的化学元素之一,并携带有关该化学元素的信息。该规则规定将卡片分发给玩家,这些玩家在游戏的特定回合中依次尝试使用这些卡片来形成化学化合物,并根据所用卡片的性质或该化合物的性质对分数进行评分形成,或两者兼而有之。玩家可以替换同一列中的卡片,或在单个元素的定义组中或满足某些特定条件的定义明确的组中的卡片。

著录项

  • 公开/公告号IN2012CN02339A

    专利类型

  • 公开/公告日2014-07-25

    原文格式PDF

  • 申请/专利权人

    申请/专利号IN2339/CHENP/2012

  • 发明设计人 PULYASSARY RAVINDRAN;MARATH AJITHA;

    申请日2012-03-14

  • 分类号G09B7/02;

  • 国家 IN

  • 入库时间 2022-08-21 15:57:45

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