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Work in progress - game mechanics and social networking for co-production of course materials

机译:正在进行的工作-游戏机制和社交网络,用于联合制作课程材料

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Peer review has long been used in classroom settings, especially for teaching writing skills. In the last fifteen years, peer review has increasingly migrated online. Our Expertiza system has used online peer review of team projects to get students involved in the creation of reusable learning objects, such as homework problems, exam questions, and active- learning exercises. These activities support higher-order thinking skills and mimic workplace tasks. This paper reports on our efforts to integrate game mechanics into Expertiza. We hypothesize that by being able to share their achievements with the class, as well as attempting useful ¿microtasks¿ for extra credit, students will become more engaged with the class material and their fellow students. In addition, the course will be improved by the contributions that students will be motivated to create.
机译:同行评审长期以来一直用于课堂环境,尤其是在教授写作技巧方面。在过去的十五年中,同行评审已经越来越多地在线迁移。我们的Expertiza系统已使用团队项目的在线同行评审,让学生参与可重复使用的学习对象的创建,例如家庭作业问题,考试问题和主动学习练习。这些活动支持高阶思维技能并模仿工作场所的任务。本文报告了我们将游戏机制整合到Expertiza中的努力。我们假设,通过能够与全班分享他们的成就,并尝试有用的“微任务”来获得额外的学分,学生将与课堂材料和他们的同学更加互动。此外,将通过激发学生的创造力来改进本课程。

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