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Evolution of intelligently interactive behaviors for simulated forces

机译:模拟力的智能交互行为的演变

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Attempts to optimize simulated behaviors have typically relied on heuristics. A static set of if-then-else rules is derived and applied to the problem at hand. This approach, while mimicking the previously discovered decisions of humans, does not allow for true, dynamic learning. In contrast, evolutionary programming can be used to optimize the behavior of simulated forces which learn tactical courses of action adaptively. Actions of Computer-Generated Forces are created on-the-fly by iterative evolution through the state space topography. Tactical plans, in the form of a temporally linked set of task frames, are evolved independently for each entity in teh simulation. Prospective courses of action at each time step in the scenario are scored with respect to the assgned mission (expresssed as a Valuated State Space and normalizing function). Evolutionary updates of the plans incorporate dynamic changes in the developing sitution and the sensed environment. This method can operate at nay specified level of intelligence.
机译:优化模拟行为的尝试通常依赖于启发式方法。导出一组静态的if-then-else规则,并将其应用于当前的问题。尽管模仿人类先前发现的决策,但这种方法无法实现真正​​的动态学习。相反,进化规划可用于优化模拟力的行为,该模拟力可自适应地学习战术行动路线。计算机生成部队的动作是通过状态空间拓扑结构的迭代演变动态创建的。以时间链接的一组任务框架的形式制定的战术计划是针对仿真中的每个实体独立制定的。针对设想的任务(表示为“有价值的状态空间”和“归一化功能”)对场景中每个时间步的预期行动进行评分。计划的渐进式更新将动态变化纳入了开发环境和感知环境。此方法可以在指定的智能水平上运行。

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