首页> 外文会议>Entertainment computing - ICEC 2011 >To Virtualize or Not? The Importance of Physical and Virtual Components in Augmented Reality Board Games
【24h】

To Virtualize or Not? The Importance of Physical and Virtual Components in Augmented Reality Board Games

机译:是否虚拟化?增强现实棋盘游戏中物理和虚拟组件的重要性

获取原文
获取原文并翻译 | 示例
获取外文期刊封面目录资料

摘要

Whereas traditional games have employed entirely physical interfaces, computer games provide a generally virtual alternative. Motivated by interest in supporting conventional gameplay in the computer environment, we investigate the benefits of game interaction techniques based on gestures applied to tangible objects, comparing the user experience with that resulting from more virtualized interaction. Our study is applied in the context of a German-style board game, Settlers of Catan. Significant findings indicate a preference for tangible components for complex interaction tasks.
机译:传统游戏完全采用了物理界面,而计算机游戏则提供了通常的虚拟选择。出于对在计算机环境中支持常规游戏玩法的兴趣,我们调查了基于应用于有形对象的手势的游戏交互技术的好处,将用户体验与虚拟化交互所产生的体验进行了比较。我们的研究适用于德国风格的棋盘游戏《卡坦的定居者》。重大发现表明,对于复杂的交互任务而言,更倾向于有形的组件。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号