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Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360

机译:整合CityGML和Collada,在PC和Xbox 360上实现高质量的地理数据可视化

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摘要

Computer games and serious geographic information systems (GIS) share many requirements with regard to storage, exchange, and visualization of geographic data. Furthermore, there is a demand for high-fidelity photo-realistic and non-photo-realistic visualization. This poses at least two questions: Is there a single data format standard suitable for serious GIS-based applications and computer games that supports state-of-the-art visual quality? How can computer games and serious applications benefit from each other, especially platform-wise? In this paper we will investigate both questions by taking a closer look at the CityGML standard in comparison to COLLADA and we will report on our findings in integrating CityGML with mainstream game technology. The main contribution of this paper to the field is a suggested way of integrating an important features of CityGML and Collada for high-quality visualization, i.e. programmable shader effects, and demonstrating the feasibility of employing a game console as a cheap and widely available device for geodata visualization and possibly other geodata-centric applications.
机译:在地理数据的存储,交换和可视化方面,计算机游戏和严肃的地理信息系统(GIS)具有许多要求。此外,需要高逼真的照片级和非照片级的可视化。这就提出了至少两个问题:是否有一个适用于严肃的基于GIS的应用程序和支持最新视觉质量的计算机游戏的数据格式标准?电脑游戏和严肃的应用程序如何才能相互受益,尤其是在平台方面?在本文中,我们将通过与COLLADA相比更仔细地研究CityGML标准来研究这两个问题,并将报告将CityGML与主流游戏技术集成的发现。本文对该领域的主要贡献是建议的方法,该方法整合了CityGML和Collada的重要功能以实现高质量的可视化效果,即可编程的着色器效果,并证明了使用游戏机作为廉价且广泛使用的设备的可行性。地理数据可视化以及可能其他以地理数据为中心的应用程序。

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