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Holonovel: Perspective on Enactive Narrative Intelligence

机译:Holonovel:主动叙事智能视角

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摘要

Common features of current immersive and interactive media, typically virtual environments, still rely on the basic premise of the world that is there to be navigated by which they presuppose representation or a model of the world. Traditional approaches in designing such systems still support views that rely on representation of reality by trying to simulate physical reality: 'For instance, engineers try to perfect the underlying physics model and to increase the resolution of the display while at the same time having to make sure that this additional complexity does not negatively impact the responsiveness of the system. This strategy may make sense from a classical cognitivist theory of mind, which holds that perception is about creating detailed internal world models. But it appears as misguided from the perspective of embodied and situated robotics, which emphasize interaction rather than representation. Similarly, we now have extensive empirical evidence that supports an enactive account of perception, which holds that our sense of experiencing a highly detailed world does not depend on a highly detailed inner model, but is enabled by our practical know-how of regulating sensorimotor dependencies' [21].
机译:当前的沉浸式和交互式媒体(通常是虚拟环境)的常见功能仍然依赖于要导航的世界的基本前提,通过这些前提,他们可以假设世界的表示形式或模型。设计此类系统的传统方法仍然通过尝试模拟物理现实来支持依赖于现实表示的视图:“例如,工程师试图完善基础的物理模型并提高显示器的分辨率,而同时必须确保这种额外的复杂性不会对系统的响应能力产生负面影响。从经典的认知主义心理理论来看,这种策略可能是有意义的,该理论认为,认知是关于创建详细的内部世界模型的。但是,从体现和定位的机器人技术的角度来看,它似乎是一种误导,后者强调交互而非表示。同样,我们现在有大量的经验证据支持对感知的积极理解,它认为我们体验高度详细的世界的感觉并不依赖于高度详细的内部模型,而是由我们调节感觉运动依赖性的实用知识促成的'[21]。

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