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Pixels Grouping and Shadow Cache for Faster Integral 3D Ray-Tracing

机译:像素分组和阴影缓存,可实现更快的整体3D光线追踪

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摘要

This paper presents for the first time, a theory for obtaining the optimum pixel grouping for improving the coherence and the shadow cache in integral 3D ray-tracing in order to reduce execution time. A theoretical study of the number of shadow cache hits with respect to the properties of the lenses and the shadow size and its location is discussed with analysis for three different styles of pixel grouping in order to obtain the optimum grouping. The first style traces rows of pixels in the horizontal direction, the second traces similar pixels in adjacent lenses in the horizontal direction, and the third traces columns of pixels in the vertical direction. The optimum grouping is a combination of all three dependant up on the number of cache hits in each. Experimental results show validation of the theory and tests on benchmark scenes show that up to a 37% improvement in execution time can be achieved by proper pixel grouping.
机译:本文首次提出了一种用于获得最佳像素分组以提高整体3D射线跟踪中的相干性和阴影缓存的理论,以减少执行时间。通过分析三种不同样式的像素分组,讨论了有关镜头属性,阴影大小及其位置的阴影缓存命中次数的理论研究,以获得最佳分组。第一种样式在水平方向上跟踪像素行,第二种样式在水平方向上跟踪相邻透镜中的相似像素,第三种样式在垂直方向上跟踪像素列。最佳分组是这三个因素的组合,具体取决于每个因素中的缓存命中数。实验结果表明,该理论得到了验证,并且在基准场景上进行的测试表明,通过适当的像素分组,执行时间最多可缩短37%。

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