首页> 外文会议>Conference on Internet Imaging V; Jan 19-20, 2004; San Jose, California, USA >Automatic Acquisition of Motion Trajectories: Tracking Hockey Players
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Automatic Acquisition of Motion Trajectories: Tracking Hockey Players

机译:自动获取运动轨迹:跟踪曲棍球运动员

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Computer systems that have the capability of analyzing complex and dynamic scenes play an essential role in video annotation. Scenes can be complex in such a way that there are many cluttered objects with different colors, shapes and sizes, and can be dynamic with multiple interacting moving objects and a constantly changing background. In reality, there are many scenes that are complex, dynamic, and challenging enough for computers to describe. These scenes include games of sports, air traffic, car traffic, street intersections, and cloud transformations. Our research is about the challenge of inventing a descriptive computer system that analyzes scenes of hockey games where multiple moving players interact with each other on a constantly moving background due to camera motions. Ultimately, such a computer system should be able to acquire reliable data by extracting the players' motion as their trajectories, querying them by analyzing the descriptive information of data, and predict the motions of some hockey players based on the result of the query. Among these three major aspects of the system, we primarily focus on visual information of the scenes, that is, how to automatically acquire motion trajectories of hockey players from video. More accurately, we automatically analyze the hockey scenes by estimating parameters(i.e., pan, tilt, and zoom) of the broadcast cameras, tracking hockey players in those scenes, and constructing a visual description of the data by displaying trajectories of those players. Many technical problems in vision such as fast and unpredictable players' motions and rapid camera motions make our challenge worth tackling. To the best of our knowledge, there have not been any automatic video annotation systems for hockey developed in the past. Although there are many obstacles to overcome, our efforts and accomplishments would hopefully establish the infrastructure of the automatic hockey annotation system and become a milestone for research in automatic video annotation in this domain.
机译:具有分析复杂和动态场景能力的计算机系统在视频注释中起着至关重要的作用。场景可能很复杂,以至于有许多杂乱的对象具有不同的颜色,形状和大小,并且可以动态变化,并带有多个相互作用的运动对象以及不断变化的背景。实际上,有许多场景是复杂的,动态的,并且具有足以由计算机描述的挑战性。这些场景包括体育比赛,空中交通,汽车交通,街道交叉路口和云变换。我们的研究是关于发明一个描述性计算机系统的挑战,该计算机系统分析曲棍球比赛的场景,在该场景中,由于摄像机的运动,多个不断移动的玩家在不断移动的背景下相互交互。最终,这样的计算机系统应该能够通过提取玩家的动作作为他们的轨迹,通过分析数据的描述性信息来查询它们,并基于查询结果来预测一些曲棍球运动员的动作来获取可靠的数据。在系统的这三个主要方面中,我们主要关注场景的视觉信息,即如何从视频中自动获取曲棍球运动员的运动轨迹。更准确地说,我们通过估算广播摄像机的参数(即平移,倾斜和缩放),跟踪那些场景中的曲棍球运动员并通过显示这些运动员的轨迹来构建数据的视觉描述,从而自动分析曲棍球场景。视觉上的许多技术问题,例如快速和不可预测的玩家动作以及快速的相机动作,使我们的挑战值得应对。据我们所知,过去还没有针对曲棍球开发任何自动视频注释系统。尽管有许多障碍需要克服,但我们的努力和成就有望建立自动曲棍球注释系统的基础架构,并成为该领域自动视频注释研究的里程碑。

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