首页> 外文会议>Conference on Enabling Technologies for Simulation Scinence VIII; 20040413-20040415; Orlando,FL; US >Cognitive/ Emotional Models For Human Behavior Representation in 3D Avatar Simulations
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Cognitive/ Emotional Models For Human Behavior Representation in 3D Avatar Simulations

机译:3D虚拟形象仿真中人类行为表示的认知/情感模型

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摘要

Simplified models of human cognition and emotional response are presented which are based on models of auditory/ visual polymodal fusion. At the core of these models is a computational model of Area 37 of the temporal cortex which is based on new isocortex models presented recently by Grossberg. These models are trained using carefully chosen auditory (musical sequences), visual (paintings) and higher level abstract (meta level) data obtained from studies of how optimization strategies are chosen in response to outside managerial inputs. The software modules developed are then used as inputs to character generation codes in standard 3D virtual world simulations. The auditory and visual training data also enable the development of simple music and painting composition generators which significantly enhance one's ability to validate the cognitive model. The cognitive models are handled as interacting software agents implemented as CORBA objects to allow the use of multiple language coding choices (C++, Java, Python etc) and efficient use of legacy code.
机译:提出了基于听觉/视觉多峰融合模型的人类认知和情绪反应的简化模型。这些模型的核心是颞皮质区域37的计算模型,该模型基于Grossberg最近提出的新的等皮质模型。这些模型是使用精心选择的听觉(音乐序列),视觉(绘画)和更高级别的抽象(元级别)数据进行训练的,这些数据是通过研究如何根据外部管理输入来选择优化策略而获得的。然后将开发的软件模块用作标准3D虚拟世界模拟中角色生成代码的输入。听觉和视觉训练数据还使得能够开发简单的音乐和绘画作品生成器,从而显着增强个人验证认知模型的能力。认知模型作为实现为CORBA对象的交互软件代理进行处理,以允许使用多种语言编码选择(C ++,Java,Python等)并有效地使用遗留代码。

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