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The Individual and the Group in Console Gaming

机译:控制台游戏中的个人和团体

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摘要

In this paper, we present results from a study of collocated group console gaming. We focus, in particular, on observed gaming practices that emphasized the individual gamer within a gaming group as well as practices that emphasized the gaming group as a whole. We relate each of these practices, where possible, to specific elements of the game design including game mechanics, interaction design, and special effects design. We argue that the classic distinction between competitive and cooperative modes of gameplay does not fully transfer to account for the interpersonal dynamics within collocated gaming groups.
机译:在本文中,我们介绍了并置组控制台游戏的研究结果。我们尤其关注观察到的强调游戏组中各个游戏者的游戏实践以及强调整个游戏组的实践。在可能的情况下,我们将每种实践与游戏设计的特定元素相关联,包括游戏机制,交互设计和特殊效果设计。我们认为,竞争性和合作性游戏模式之间的经典区别不能完全转移到并置游戏组内的人际动态。

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