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Spring-Primary Mapping: Combining Primary Adjustment and Gamut Mapping for Pictorials and Business Graphics

机译:春季至主要制图:将主要调整和色域制图相结合用于图片和商业图形

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A color mapping method was developed for device to device color mapping for pictorials and business graphics. The color mapping starts from gamut surface for the preference of business graphics or the tradeoff between business graphics and pictorials. As the process moves toward the interior of the gamut, the mapping is gradually adapted to the preference of pictorials. Instead of performing color mapping point-wisely, it selects a small number of points for color mapping and process other points by interpolation using relative neighbor color information. It incorporates primary adjustment and gamut mapping into a single step. Using relative neighbor color information for color mapping, it well preserves the color to color relationship. This property makes it particular good for business graphics. Applying interpolation instead of gamut mapping for the color mapping of majority of colors, it significantly improves the performance of the gamut mapping process.
机译:针对图形和商业图形的设备到设备颜色映射,开发了一种颜色映射方法。颜色映射从色域表面开始,以优先选择商业图形或在商业图形和图片之间进行权衡。随着过程向色域内部发展,映射逐渐适应了图片的偏好。它不是逐点执行颜色映射,而是选择少量点进行颜色映射,并使用相对邻居颜色信息通过插值处理其他点。它将主调整和色域映射整合到一个步骤中。使用相对邻居颜色信息进行颜色映射,可以很好地保留颜色与颜色的关系。此属性使其特别适合商业图形。在大多数颜色的颜色映射中应用插值而不是色域映射,可以显着提高色域映射过程的性能。

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