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The development of vector based 2.5D print methods for a painting machine

机译:基于矢量的绘画机2.5D打印方法的开发

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Through recent trends in the application of digitally printed decorative finishes to products, CAD, 3D additive layer manufacturing and research in material perception, there is a growing interest in the accurate rendering of materials and tangible displays. Although current advances in colour management and inkjet printing has meant that users can take for granted high-quality colour and resolution in their printed images, digital methods for transferring a photographic coloured image from screen to paper is constrained by pixel count, file size, colorimetric conversion between colour spaces and the gamut limits of input and output devices. This paper considers new approaches to applying alternative colour palettes by using a vector-based approach through the application of paint mixtures, towards what could be described as a 2.5D printing method. The objective is to not apply an image to a textured surface, but where texture and colour are integral to the mark, that like a brush, delineates the contours in the image. The paper describes the difference between the way inks and paints are mixed and applied. When transcribing the fluid appearance of a brush stroke, there is a difference between a halftone printed mark and a painted mark. The issue of surface quality is significant to subjective qualities when studying the appearance of ink or paint on paper. The paper provides examples of a range of vector marks that are then transcribed into brush stokes by the painting machine.
机译:通过将数字印刷装饰面漆应用于产品,CAD,3D附加层制造以及材料感知研究的最新趋势,人们对材料和有形显示的精确渲染越来越感兴趣。尽管当前在色彩管理和喷墨打印方面的进步意味着用户可以在其打印图像中理所当然地获得高质量的色彩和分辨率,但是用于将照片彩色图像从屏幕转移到纸张的数字方法受到像素数,文件大小,色度的限制颜色空间与输入和输出设备的色域限制之间的转换。本文考虑了一种新方法,该方法通过使用基于矢量的方法通过应用油漆混合物来应用替代调色板,这可以称为2.5D打印方法。目的是不将图像应用于带纹理的表面,而是将纹理和颜色作为标记所不可或缺的部分(例如笔刷)在图像上勾勒出轮廓。本文介绍了油墨和涂料混合和施涂方式之间的区别。记录笔刷笔触的流畅外观时,半色调打印标记和涂漆标记之间存在差异。在研究纸上油墨或油漆的外观时,表面质量问题对于主观质量至关重要。本文提供了一系列矢量标记的示例,这些矢量标记随后被涂漆机转录为画笔笔迹。

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