首页> 外文会议>Conference on Three-dimensional image capture and applications >Recreation of three-dimensional objects in a real-time simulated environment by means of a panoramic single lens stereoscopic image-capturing device
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Recreation of three-dimensional objects in a real-time simulated environment by means of a panoramic single lens stereoscopic image-capturing device

机译:通过全景单镜头立体图像捕获设备在实时模拟环境中娱乐三维物体

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Abstract: Traditional methods of linear based imaging limits the viewer to a single fixed-point perspective. By means of a single lens multiple perspective mirror system, a 360-degree representation of the area around the camera is reconstructed. This reconstruction is used overcome the limitations of a traditional camera by providing the viewer with many different perspectives. By constructing the mirror into a hemispherical surface with multiple focal lengths at various diameters on the mirror, and by placing a parabolic mirror overhead, a stereoscopic image can be extracted from the image captured by a high-resolution camera placed beneath the mirror. Image extraction and correction is made by computer processing of the image obtained by camera; the image present up to five distinguishable different viewpoints that a computer can extrapolate pseudo- perspective data from. Geometric and depth for field can be extrapolated via comparison and isolation of objects within a virtual scene post processed by the computer. Combining data with scene rendering software provides the viewer with the ability to choose a desired viewing position, multiple dynamic perspectives, and virtually constructed perspectives based on minimal existing data. An examination into the workings of the mirror relay system is provided, including possible image extrapolation and correctional methods. Generation of data and virtual interpolated and constructed data is also mentioned. !2
机译:摘要:传统的基于线性成像的方法将观察者限制在单个定点视角。通过单镜头多透视镜系统,可以重建相机周围区域的360度表示。通过向观看者提供许多不同的视角,可以使用这种重建方式来克服传统相机的局限性。通过将镜子构造成具有多个焦距的半球形表面,并在镜子上具有各种直径,并通过在上方放置抛物面镜子,可以从放置在镜子下方的高分辨率相机拍摄的图像中提取立体图像。图像的提取和校正是通过计算机处理相机获得的图像进行的;图像最多显示五个可区分的不同视点,计算机可以从中推断出伪视点数据。可以通过比较和隔离由计算机处理的虚拟场景中的对象来推断出场的几何形状和深度。将数据与场景渲染软件结合在一起,可使观看者能够基于最少的现有数据选择所需的观看位置,多个动态视角和虚拟构造的视角。提供了对镜中继系统工作原理的检查,包括可能的图像外推和校正方法。还提到了数据的生成以及虚拟内插和构造的数据。 !2

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