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Facilitating Real-Time Sketch-Based Storyboards for Stereoscopic and Virtual Reality Environments

机译:为立体和虚拟现实环境提供基于草图的实时情节提要

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摘要

Recently, we have seen a resurgence in stereoscopic movies, and an explosion of interest with stories for virtual reality (VR). Though these art forms share many similarities with traditional film, there are numerous differences. Some differences result in aspects that are more challenging to discuss, and are therefore often ignored, frequently resulting in bad decisions.;This latest resurgence with stereoscopic cinema has resulted in a better understanding of the artistic challenges and opportunities provided by this form of storytelling. There has been a realization that creating stereoscopic movies does not mean simply adding depth, but rather involves a complex set of considerations to lead the audience through a pleasant viewing experience; one that engages them as consumers of the visual story, rather than using stereopsis as a gimmick that disconnects the viewer from the show. To facilitate these differences, the stereoscopic community encourages directors and producers to think of projects in stereo as early as possible, to make good design decisions. However, there are few early stage design tools to help support this design process.;Likewise, with the consumerization of VR through devices such as Oculus Rift, Samsung GearVR, and Google Cardboard, directors have the ability to connect with audiences in new ways, and have started creating stories for virtual reality. However, directors are unsure how to direct a VR movie, or plan for these experiences. Due to factors such as the stereoscopic nature, 360° surrounding view, and uncertainty of how to perform transitions, directors have difficulty planning for this environment using traditional means.;This work explores different approaches, and feedback to allow artists to sketch on tablets, leveraging existing drawing skills, yet allowing for quick creation of stereoscopic and virtual reality storyboards in real-time. The presented approaches allow artists to create stereoscopic and VR storyboards with minimal pre-planning, and almost no increase to the exerted effort by the artist. These techniques when applied to VR, allow artists to work in more immersive environments, and collaborate more easily. These techniques can help directors and producers plan films more effectively and easily with these new, unexplored stereoscopic and virtual sketched worlds.
机译:最近,我们看到了立体电影的兴起,以及对虚拟现实(VR)故事的兴趣激增。尽管这些艺术形式与传统电影有许多相似之处,但仍存在许多差异。一些差异导致方面的讨论更具挑战性,因此常常被忽略,从而常常导致错误的决策。;立体电影院的最新复兴使人们对这种叙事形式提供的艺术挑战和机遇有了更好的理解。人们已经意识到,制作立体电影并不意味着简单地增加深度,而是需要考虑一系列复杂的因素,才能引导观众体验愉悦的观看体验。一种吸引他们成为视觉故事消费者的方法,而不是将立体视作为as头将观众与节目断开。为了促进这些差异,立体社区鼓励导演和制作人尽早考虑立体项目,以做出良好的设计决策。但是,几乎没有早期的设计工具来支持该设计过程。同样,随着通过Oculus Rift,Samsung GearVR和Google Cardboard等设备对VR进行消费化,导演可以以新的方式与观众建立联系,并已开始为虚拟现实创建故事。但是,导演不确定如何导演VR电影或规划这些体验。由于诸如立体感,360°环绕视野以及如何执行过渡的不确定性等因素,导演很难使用传统方式为这种环境进行规划。该工作探索了不同的方法,并提出了反馈意见,以允许艺术家在平板电脑上进行素描,充分利用现有的绘画技巧,但可以实时快速创建立体和虚拟现实情节提要板。提出的方法允许艺术家以最少的预计划创建立体和VR故事板,并且几乎不增加艺术家的工作量。这些技术应用于VR后,可以使艺术家在更身临其境的环境中工作,并且更轻松地进行协作。这些技术可以帮助导演和制片人利用这些新的,未经探索的立体和虚拟素描世界更有效,更轻松地计划电影。

著录项

  • 作者

    Henrikson, Rorik.;

  • 作者单位

    University of Toronto (Canada).;

  • 授予单位 University of Toronto (Canada).;
  • 学科 Computer science.
  • 学位 Ph.D.
  • 年度 2017
  • 页码 190 p.
  • 总页数 190
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:38:56

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