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MITS: A Mixed-Initiative Intelligent Tutoring System for Sudoku

机译:MITS:数独的混合启动智能辅导系统

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摘要

In this paper, we propose a model called MITS — Mixed Initiative Intelligent Tutoring System for Sudoku. Extrapolating from theory for tutoring in scholastic subjects, and tutoring in the game of chess, we develop a model for tutoring the game of Sudoku using a mixed-initiative paradigm. Moreover, our aim is to design a system which not only proposes moves to make but also gives advice on why a particular move ought to be made. We operate in a decision-theoretic framework that measures the benefits and costs of interacting with students who are learning the game. The tutor will take the initiative to interact when the student lacks knowledge and is making moves that have low utility. But it will also interact when the student takes the initiative to elicit further input on the game he or she is trying to play. We illustrate our graphic user interface prototype and take the reader through a sample session. As a result, we present a system that is useful not only to gain insight into how to tutor students about strategy games but also about how to support mixed-initiative interaction in tutorial settings.
机译:在本文中,我们提出了一种称为MITS的模型-Sudoku的混合主动智能辅导系统。从理论上对学校科目进行辅导的理论进行推断,并在棋牌游戏中进行辅导,我们开发了一种使用混合启动范式对数独游戏进行辅导的模型。此外,我们的目标是设计一种系统,该系统不仅可以提出要采取的措施,还可以就为什么应该采取特定措施提供建议。我们以决策理论框架为基础,该框架可衡量与正在学习游戏的学生进行互动的收益和成本。当学生缺乏知识并且做出的效用低下时,辅导员会主动进行互动。但是,当学生主动在他或她尝试玩的游戏上获得更多输入时,它也会相互作用。我们将说明我们的图形用户界面原型,并引导读者完成一个示例会话。结果,我们提出了一个系统,该系统不仅有助于深入了解如何为学生提供有关策略游戏的辅导,而且还有助于了解如何在教程设置中支持混合式主动交互。

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