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Study on a Ping-pong Ball Rising in Water Using AMR Lattice Boltzmann Method

机译:AMR格子Boltzmann方法研究水中乒乓球的上升

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The phenomena of a ping-pong ball rising in water driven by buoyancy is studied through numerical simulation. Toinvestigate the interaction between ping-pong ball and its surrounding fluid flows, cumulant lattice Boltzmann methodand direct forcing immersed boundary method are combined for the coupled computation. Introducing the virtual massapproach enables the solver to deal with very light objects like the ping-pong ball. Adaptive mesh refinement for LBMwith GPU parallel computing is implemented, greatly saving the memory usage and accelerating the computation.
机译:通过数值模拟研究了乒乓球在浮力作用下上升的现象。为了研究乒乓球与其周围流体的相互作用,将累积格格子玻尔兹曼法和直接强迫浸入边界法结合起来进行耦合计算。引入虚拟质量\ r \ napproach可使求解器处理非常轻的物体,例如乒乓球。通过GPU并行计算实现LBM \ r \ n的自适应网格细化,大大节省了内存使用量并加速了计算。

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