首页> 外文会议>Australian Joint Conference on Artificial Intelligence; 20041204-06; Cairns(AU) >Landscape Dynamics in Multi-agent Simulation Combat Systems
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Landscape Dynamics in Multi-agent Simulation Combat Systems

机译:多主体仿真战斗系统中的景观动力学

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Traditionally optimization of defence operations are based on the findings of human-based war gaming. However, this approach is extremely expensive and does not enable analysts to explore the problem space properly. Recent research shows that both computer simulations of multi-agent systems and evolutionary computation are valuable tools for optimizing defence operations. A potential maneuver strategy is generated by the evolutionary method then gets evaluated by calling the multi-agent simulation module to simulate the system behavior. The optimization problem in this context is known as a black box optimization problem, where the function that is being optimized is hidden and the only information we have access to is through the value(s) returned from the simulation for a given input set. However, to design efficient search algorithms, it is necessary to understand the properties of this search space; thus unfolding some characteristics of the black box. Without doing so, one cannot estimate how good the results are, neither can we design competent algorithms that are able to deal with the problem properly. In this paper, we provide a first attempt at understanding the characteristics and properties of the search space of complex adaptive combat systems.
机译:传统上,国防行动的优化是基于人为基础的战争游戏的发现。但是,这种方法非常昂贵,并且无法使分析人员正确地探索问题空间。最近的研究表明,多智能体系统的计算机仿真和进化计算都是优化国防作战的宝贵工具。进化方法生成了一种潜在的机动策略,然后通过调用多主体仿真模块来仿真系统行为来对其进行评估。在这种情况下,优化问题被称为黑盒优化问题,其中正在优化的功能被隐藏,而我们唯一可访问的信息是针对给定输入集的模拟返回的值。但是,要设计有效的搜索算法,有必要了解此搜索空间的属性。因此展现了黑匣子的某些特征。不这样做,就无法估计结果的好坏,我们也不能设计出能够正确处理问题的有效算法。在本文中,我们首次尝试了解复杂的自适应战斗系统的搜索空间的特征和特性。

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