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A VIRTUAL HARP FOR THERAPY IN AN AUGMENTED REALITY ENVIRONMENT

机译:增强现实环境中的虚拟治疗

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摘要

The goal of this research study was to develop a music therapy tool using a computer-generated harp which could provide users with visual, audio, and haptic feedback during interaction with the virtual instrument. Realistic 3D visual and haptic feedback was provided through immersion in a portable augmented reality-based system composed of a video see-through head mounted display (HMD) and a Sensable Phantom Omni haptic device.rnUsers play the virtual harp by using the Phantom Omni haptic device to pluck or strum the strings of the harp. Users can also freely move the harp in the augmented reality environment to provide a more realistic experience, similar to that of playing a traditional musical instrument.rnThe system will be used to provide interactive musical experiences and to develop motor skills among individuals with disabilities through music therapy. A virtual therapist feature was developed which can be used by a therapist without musical knowledge to observe a user during therapy exercises or by a user to engage in self-motivated therapy exercises outside the therapy room. With the virtual therapy feature, users can follow a simple pre-determined sequence of notes using color-coded strings. User testing was completed to study usability, therapeutic effectiveness, and patients' therapy motivation.
机译:这项研究的目的是开发一种使用计算机生成的竖琴的音乐治疗工具,该竖琴可以在与虚拟乐器进行交互的过程中为用户提供视觉,音频和触觉反馈。通过沉浸在便携式增强现实系统中提供逼真的3D视觉和触觉反馈,该系统由视频透明头戴式显示器(HMD)和Sensable Phantom Omni触觉设备组成.rn用户使用Phantom Omni触觉播放虚拟竖琴。弹奏或弹奏竖琴弦的装置。用户还可以在增强现实环境中自由移动竖琴,以提供更逼真的体验,类似于弹奏传统乐器。rn该系统将用于提供互动的音乐体验,并通过音乐发展残疾人的运动技能治疗。开发了虚拟治疗师功能,该功能可以由不具备音乐知识的治疗师使用,以在治疗练习期间观察用户,或由用户在治疗室内进行自我激励的治疗练习。借助虚拟疗法功能,用户可以使用颜色编码的字符串遵循简单的预定音符序列。用户测试已完成,以研究可用性,治疗效果和患者的治疗动机。

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