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How Service Choreography Statistics Reduce the Ontology Mapping Problem

机译:服务编排统计如何减少本体映射问题

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摘要

In open and distributed environments ontology mapping provides interoperability between interacting actors. However, conventional mapping systems focus on acquiring static information, and on mapping whole ontologies, which is infeasible in open systems. This paper shows that the interactions themselves between the actors can be used to predict mappings, simplifying dynamic ontology mapping. The intuitive idea is that similar interactions follow similar conventions and patterns, which can be analysed. The computed model can be used to suggest the possible mappings for the exchanged messages in new interactions. The suggestions can be evaluate by any standard ontology matcher: if they are accurate, the matchers avoid evaluating mappings unrelated to the interaction. The minimal requirement in order to use this system is that it is possible to describe and identify the interaction sequences: the Open-Knowledge project has produced an implementation that demonstrates this is possible in a fully peer-to-peer environment.
机译:在开放和分布式环境中,本体映射提供了交互参与者之间的互操作性。然而,传统的映射系统专注于获取静态信息,并映射整个本体,这在开放系统中是不可行的。本文表明,参与者之间的交互本身可用于预测映射,从而简化了动态本体映射。直观的想法是,相似的交互遵循相似的约定和模式,可以对其进行分析。计算的模型可用于建议新交互中交换消息的可能映射。可以由任何标准的本体匹配器来评估建议:如果准确,则匹配器避免评估与交互无关的映射。使用此系统的最低要求是可以描述和识别交互序列:开放知识项目已经产生了一个实现,证明了在完全对等环境中这是可能的。

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