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How Service Choreography Statistics Reduce the Ontology Mapping Problem

机译:服务编排统计数据如何减少本体映射问题

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In open and distributed environments ontology mapping provides interoperability between interacting actors. However, conventional mapping systems focus on acquiring static information, and on mapping whole ontologies, which is infeasible in open systems. This paper shows that the interactions themselves between the actors can be used to predict mappings, simplifying dynamic ontology mapping. The intuitive idea is that similar interactions follow similar conventions and patterns, which can be analysed. The computed model can be used to suggest the possible mappings for the exchanged messages in new interactions. The suggestions can be evaluate by any standard ontology matcher: if they are accurate, the matchers avoid evaluating mappings unrelated to the interaction. The minimal requirement in order to use this system is that it is possible to describe and identify the interaction sequences: the Open-Knowledge project has produced an implementation that demonstrates this is possible in a fully peer-to-peer environment.
机译:在开放和分布式环境中,本体映射提供了交互演员之间的互操作性。然而,传统的映射系统专注于获取静态信息,并在映射整个本体中,这在开放系统中是不可行的。本文展示了演员之间的相互作用可以用于预测映射,简化动态本体映射。直观的想法是类似的交互遵循类似的约定和模式,可以分析。计算的模型可用于建议新交互中交换消息的可能映射。这些建议可以通过任何标准本体匹配者进行评估:如果它们是准确的,则匹配器避免评估与交互无关的映射。为了使用该系统的最小要求是可以描述和识别交互序列:开放知识项目已经产生了一种在完全对等环境中表现出这一点的实现。

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