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A Web-Based, Interactive Simulation for EngineeringEconomics Courses

机译:工程经济学课程的基于Web的交互式仿真

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A game simulating realistic economic decision-making was devised and integrated into a RowanUniversity course on engineering economics in 2001 and 2002. The activity was extremely wellreceived and the NSF provided a CCLI grant for development of software that automates thegame, making it suitable for widespread dissemination.The game itself challenges students to not only learn engineering economic principles such aspresent worth, but also to use them to make realistic economic decisions in a competitive setting.Each student starts with $10,000, and is presented with a list of investment opportunities.Students apply the principles learned in class to the possible investments and make decisions,such as how much to bid on a particular item in an auction. Additional investment opportunitiesare introduced weekly throughout the semester. The required analysis grows in complexity asthe students’ knowledge base increases. The game is interactive; for example the owner of afactory must negotiate the price of raw materials he/she needs with the owner of a mine.The software is written using standard HTML and Active Server Pages with a Microsoft AccessDatabase. Students use the software to manage their company, taking such actions as placingbids in an auction, purchasing buildings and ships, setting production rates for mines andfactories, and borrowing money from a bank. Students can also use the software to view reports,such as lists of their assets, their current bank balance, etc.In the fall of 2003, an initial version of the software was used in an engineering economy courseat the University of Kentucky, and the results of this preliminary test were presented at the 2004ASEE Annual Conference. Since that time, the software has been revised to addressshortcomings identified during the preliminary test. The improved software is currently beingused in the engineering economics course at Rowan. This paper describes the game itself, theimproved software, and its use in the course.
机译:设计了一个模拟现实经济决策的游戏,并于2001年和2002年将其集成到罗文大学的工程经济学课程中。该活动获得了极大的欢迎,并且NSF为开发使游戏自动化的软件提供了CCLI资助,使其适合广泛传播。游戏本身挑战学生不仅要学习诸如现值之类的工程经济学原理,而且要在竞争环境中用它们来制定切合实际的经济决策,每位学生以10,000美元开始,并提供一系列投资机会。在课堂上学习的有关可能投资和做出决策的原则,例如在拍卖中对特定项目出价多少。整个学期每周都会介绍其他投资机会。随着学生知识库的增加,所需的分析变得越来越复杂。游戏是互动的;例如,工厂的所有者必须与矿山的所有者协商所需原材料的价格。该软件是使用标准HTML和带有Microsoft AccessDatabase的Active Server Pages编写的。学生使用该软件来管理公司,进行诸如竞标,拍卖建筑物和船舶,设定矿山和工厂的生产率以及从银行借钱之类的活动。学生还可以使用该软件查看报告,例如资产清单,当前银行余额等。2003年秋天,该软件的初始版本在肯塔基大学的工程经济课程中使用,初步测试的结果已在2004ASEE年会上发表。从那时起,对该软件进行了修订,以解决初步测试中发现的缺陷。目前,改进的软件已在Rowan的工程经济学课程中使用。本文介绍了游戏本身,改进的软件及其在课程中的使用。

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