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A Web-Based, Interactive Simulation for EngineeringEconomics Courses

机译:用于工程经济学课程的基于网络的互动模拟

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A game simulating realistic economic decision-making was devised and integrated into a Rowan University course on engineering economics in 2001 and 2002. The activity was extremely well received and the NSF provided a CCLI grant for development of software that automates the game, making it suitable for widespread dissemination. The game itself challenges students to not only learn engineering economic principles such as present worth, but also to use them to make realistic economic decisions in a competitive setting. Each student starts with $10,000, and is presented with a list of investment opportunities. Students apply the principles learned in class to the possible investments and make decisions, such as how much to bid on a particular item in an auction. Additional investment opportunities are introduced weekly throughout the semester. The required analysis grows in complexity as the students’ knowledge base increases. The game is interactive; for example the owner of a factory must negotiate the price of raw materials he/she needs with the owner of a mine. The software is written using standard HTML and Active Server Pages with a Microsoft Access Database. Students use the software to manage their company, taking such actions as placing bids in an auction, purchasing buildings and ships, setting production rates for mines and factories, and borrowing money from a bank. Students can also use the software to view reports, such as lists of their assets, their current bank balance, etc. In the fall of 2003, an initial version of the software was used in an engineering economy course at the University of Kentucky, and the results of this preliminary test were presented at the 2004 ASEE Annual Conference. Since that time, the software has been revised to address shortcomings identified during the preliminary test. The improved software is currently being used in the engineering economics course at Rowan. This paper describes the game itself, the improved software, and its use in the course.
机译:在2001年和2002年制定了模拟现实经济决策的游戏,并融入了罗文大学课程的工程经济课程。活动非常受欢迎,NSF为自动化游戏的软件开发提供了CCLI补助金,使其合适广泛传播。游戏本身挑战学生,不仅可以学习现有价值等工程经济原则,还要利用它们在竞争环境中做出现实的经济决策。每个学生以10,000美元开始,并提供投资机会列表。学生将课堂上学到的原则应用于可能的投资并做出决定,例如拍卖中特定项目的程度。额外的投资机会每周都在整个学期内引入。随着学生的知识基础增加,所需的分析变得复杂。游戏是互动的;例如,工厂的所有者必须协商他/她需要的原材料价格与矿主的所有者。该软件使用标准的HTML和Active Server页面与Microsoft Access数据库一起编写。学生使用该软件管理公司,以拍卖,购买建筑物和船舶的出价,为矿山和工厂设定生产率,并从银行借钱。学生还可以使用该软件查看报告,例如其资产列表,其当前银行余额等。在2003年秋季,该软件的初始版本用于肯塔基大学的工程经济课程,这项初步测试的结果在2004年年度会议上提出。从那时起,该软件已经修改,以解决初步测试期间所识别的缺点。该改进的软件目前正在罗文工程经济课程中使用。本文介绍了游戏本身,改进的软件,以及在课程中的使用。

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