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Interactive Augmented Reality Game for Enhancing Library Instruction in Elementary Schools

机译:交互式增强现实游戏,可增强小学图书馆的教学

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摘要

Due to limited budgets and manpower, most elementary schools in Taiwan do not plan or provide library instruction for students. Although students can use libraries, they typically lack the knowledge needed to use library resources effectively. Consequently, students have difficulty finding the books they need and can easily become overwhelmed by the massive amount of information in libraries. Computer-assisted instruction for teaching basic library skills to large numbers of students is an appealing method. Particularly, game-based learning has garnered considerable attention in education research. Many researchers and scholars believe that integrating teaching and games enhances student learning performance and motivation. This work develops an educational gaming system based on situated learning theory, and applies innovative augmented reality interactive technology to a library's learning environment. Student library knowledge can be enhanced via the proposed game-based augmented reality library instruction system (GARLIS). Experimental results demonstrate that student learning performance is improved significantly by using the proposed GARLIS. Moreover, this work demonstrates that using the proposed GARLIS for library instruction results in the same learning performance as conventional librarian instruction. The proposed library instruction system overcomes shortcomings of personal teaching skills of librarians that may adversely affect student learning performance by conveying the same learning content to all students. Additionally, the proposed system results in better learning performance for learners with the field-dependent cognitive style than learners with the field-independent cognitive style. Further, the proposed system provides more benefits in terms of library skills training than conventional librarian instruction.
机译:由于预算和人力有限,台湾大多数小学都没有计划或为学生提供图书馆教学。尽管学生可以使用图书馆,但他们通常缺乏有效使用图书馆资源所需的知识。因此,学生很难找到所需的书,并且很容易被图书馆中的大量信息所淹没。向大量学生教授图书馆基本技能的计算机辅助教学是一种吸引人的方法。特别地,基于游戏的学习在教育研究中已经引起了相当大的关注。许多研究人员和学者认为,将教学和游戏结合起来可以提高学生的学习表现和动力。这项工作开发了一种基于情境学习理论的教育游戏系统,并将创新的增强现实互动技术应用于图书馆的学习环境。可以通过建议的基于游戏的增强现实图书馆教学系统(GARLIS)来增强学生图书馆的知识。实验结果表明,通过使用提出的GARLIS,学生的学习成绩得到了显着提高。此外,这项工作表明,使用拟议的GARLIS进行图书馆教学可产生与常规图书馆员教学相同的学习效果。拟议的图书馆教学系统克服了图书馆员个人教学技能的缺点,即通过向所有学生传达相同的学习内容,可能会对学生的学习表现产生不利影响。另外,与具有场独立认知风格的学习者相比,所提出的系统为具有场依赖认知风格的学习者带来了更好的学习表现。此外,与传统的图书馆员指导相比,所提出的系统在图书馆技能培训方面提供了更多的好处。

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