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Architecture for Affective Social Games

机译:情感社交游戏的架构

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摘要

The importance of affect in delivering engaging experiences in entertainment and education is well recognized. We introduce the Koko architecture, which describes a service-oriented middleware that reduces the burden of incorporating affect into games and other entertainment applications. Koko provides a representation for affect, thereby enabling developers to concentrate on the functional and creative aspects of their applications. The Koko architecture makes three key contributions: (1) improving developer productivity by creating a reusable and extensible environment; (2) yielding an enhanced user experience by enabling independently developed applications to collaborate and provide a more coherent user experience than currently possible; (3) enabling affective communication in multiplayer and social games.
机译:众所周知,情感对于在娱乐和教育中提供引人入胜的体验至关重要。我们介绍了Koko架构,该架构描述了一种面向服务的中间件,该中间件减轻了将情感融入游戏和其他娱乐应用程序的负担。 Koko提供了一种表示情感的方式,从而使开发人员能够专注于其应用程序的功能和创新方面。 Koko体系结构做出了三个关键贡献:(1)通过创建可重用和可扩展的环境来提高开发人员的生产力; (2)通过使独立开发的应用程序能够协作并提供比当前可能的更一致的用户体验来增强用户体验; (3)在多人游戏和社交游戏中实现情感交流。

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