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Complex Scenes Modeling and View-Dependent Simulation Roaming Optimization Technology Based on VRML

机译:基于VRML的复杂场景建模与视相关仿真漫游优化技术

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摘要

Terrain scene modeling has become a research hotspot in virtual reality applications. However, due to the huge amount of 3D spatial data, there are still many problems unresolved such as low scene rendering frame rate, scene image popping. In this paper, a new simulation roaming optimization algorithm is proposed based on dynamic simplification which is implemented on VRML technology platform. Firstly, the appropriate terrain nodes are selected from the original DEM data according to the position and orientation of the viewpoint. Then on the basis of the selected nodes, data interpolation is carried out to form regular grid model data structure. Thirdly, the grid model data is loaded into elevation grid node of VRML to create terrain surface model. Finally, visualization rendering technologies such as illumination, texture, material are used to make the scene model realistic. The results of simulation experiment show that this algorithm improves scene rendering frame rate greatly and eliminates popping effect effectively and has a wide application prospect.
机译:地形场景建模已经成为虚拟现实应用的研究热点。然而,由于大量的3D空间数据,仍然存在许多未解决的问题,例如低场景渲染帧速率,场景图像弹出。本文提出了一种基于动态简化的仿真漫游优化算法,该算法在VRML技术平台上实现。首先,根据视点的位置和方向从原始DEM数据中选择适当的地形节点。然后根据选定的节点,进行数据插值以形成规则的网格模型数据结构。第三,将网格模型数据加载到VRML的高程网格节点中以创建地形表面模型。最后,可视化渲染技术(例如照明,纹理,材质)用于使场景模型逼真。仿真实验结果表明,该算法极大地提高了场景渲染的帧速率,有效地消除了弹出效果,具有广阔的应用前景。

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