首页> 外文会议>Advances in Artificial Reality and Tele-Existence; Lecture Notes in Computer Science; 4282 >A Simple, Efficient Method for Real-Time Simulation of Smoke Shadow
【24h】

A Simple, Efficient Method for Real-Time Simulation of Smoke Shadow

机译:一种简单有效的烟雾阴影实时仿真方法

获取原文
获取原文并翻译 | 示例

摘要

This paper proposes a simple, efficient method for real-time smoke shadow simulation. In this method, 3D density fields of smoke are directly projected and accumulated into a shadow buffer. Diffusion scheme is creatively taken from fluids dynamics to "soft" shadow texture. These two steps are called Direct-Projection-Diffusion (DPD) which is computationally inexpensive in comparison with traditional methods for participating media volume rendering. For shadow interaction, projective texturing based on the programmable graphics hardware is used to project the shadow texture onto any object's surface in the scene. The test result shows that our method is efficient and is feasible to solve the problem of real-time smoke shadow simulation in 3D computer games and in 3D animation initial production.
机译:本文提出了一种简单,有效的实时烟影仿真方法。在这种方法中,烟雾的3D密度场直接投影并累积到阴影缓冲区中。扩散方案是从流体动力学到“柔和”阴影纹理的创造性选择。这两个步骤称为直接投影扩散(DPD),与用于参与媒体体积渲染的传统方法相比,该方法在计算上不昂贵。对于阴影交互,基于可编程图形硬件的投影纹理用于将阴影纹理投影到场景中任何对象的表面上。测试结果表明,该方法有效解决了3D电脑游戏和3D动画初始制作中实时烟影仿真问题。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号