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Cognitive Augmented and Mixed Reality: A New Era of Interaction

机译:认知增强和混合现实:互动的新时代

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This talk will examine the implications of cognitive Augmented and Mixed Reality (AR/MR) technologies on information systems engineering and their effect on personalized, immersive computing. AR/MR technologies facilitate interactions with users involving enhanced 3D vision, spatial hearing, hands and arms gestures, and vocal interactions, as well as controlling information flow of IoT devices monitoring and controlling the physical surrounding environment. Given the complexity of these personalized immersive interactions, a change is needed in information systems engineering, particularly in requirements engineering and quality assurance practices. Requirements gathering and validation of users' experience implies that development engineers need to experience, understand, and use these new AR/MR modes of interactions. One wonders how would engineers perform activities such as shadowing, recording and analyzing users' actions, fully understand gestures and gazing intent, factoring eyesight limitations, depth perceptions, and more. Virtual Reality (VR) uses comprehensive digital environment devices and digital cues. However, AR/MR require hands-free for interacting with real world environment in which there are no pointers nor cues. Repeated VR digital world can track and monitor user's actions and derive usability statistics. Real environments behave according to the laws of nature and users' personalized parameters in addition to the interacted digital information overlay. AR and MR are meant for augmenting users' eyesight, audio, gestures and cognitive collaboration with the IT systems, whilst developers are required to create generic software solutions that abstracts these cognitive interactions as well as encapsulate hardware complexity such as the camera field-of-view versus the person, or wearables' comfort levels. How should requirements engineering and quality assurance disciplines evolve to assist developers in understanding how and what needs to be improved, added, or removed in AR/MR driven systems? How can we perform agile enhancements in UX and UI, normalize, relate and transform the input provided from field experience, to practical actions? How should the development environment look like when dealing with AR/MR systems? What will be the new form of unit testing? There is a need for research to answer these questions. Examples will be given from different domains such as industrial support and maintenance, automotive and aerospace manufacturing, and more.
机译:本讲座将探讨认知增强和混合现实(AR / MR)技术对信息系统工程的影响及其对个性化沉浸式计算的影响。 AR / MR技术促进了与用户的交互,包括增强的3D视觉,空间听觉,手和手臂手势以及声音交互,以及控制IoT设备的信息流,从而监控和控制物理周围环境。考虑到这些个性化的沉浸式交互的复杂性,需要对信息系统工程进行更改,尤其是在需求工程和质量保证实践方面。需求收集和用户体验的验证意味着开发工程师需要体验,理解和使用这些新的AR / MR交互模式。一位工程师想知道工程师将如何执行诸如遮盖阴影,记录和分析用户的动作,完全理解手势和凝视意图,考虑视力限制,深度感知等活动。虚拟现实(VR)使用全面的数字环境设备和数字提示。但是,AR / MR需要免提才能与没有指针或提示的现实环境进行交互。重复的VR数字世界可以跟踪和监视用户的行为并导出可用性统计信息。除了交互的数字信息叠加外,真实环境还根据自然法则和用户的个性化参数运行。 AR和MR旨在通过IT系统增强用户的视力,音频,手势和认知协作,而开发人员则需要创建通用的软件解决方案,以抽象化这些认知交互并封装硬件复杂性,例如摄像机视场。视与人,或可穿戴设备的舒适度。需求工程和质量保证学科应如何发展以帮助开发人员了解AR / MR驱动系统中如何以及需要改进,添加或删除的内容?我们如何才能在UX和UI中进行敏捷增强,如何将现场经验提供的输入标准化,关联并转化为实际行动?与AR / MR系统打交道时,开发环境应如何?单元测试的新形式是什么?需要进行研究以回答这些问题。示例将来自不同领域,例如工业支持和维护,汽车和航空航天制造等等。

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